

In other news, I've been trying to modify another mod and get in contact with the owner. I have also found the REALLY ANNOYING bug with public order, sent a fix to the owners of said mod and they have finally replied that this will be fixed as soon as possible! This time it's number 19 that I've replaced! It feels well balanced and really competetive when you face of the bigger factions now, especially as Rome you have Carthage growing the south, Macedon in the east while Egypt, Seleucid and Parthia have at it in the far east!

300 turns while running my own modified mod of income changes to a few factions I went ahead and uploaded the first version of it. It creates a game unlike any Rome you've played before but still relatable to the 'vanilla' feeling.ĭon't forget to give it a thumbs up since I guess we won't see you for 500 turns now.?Īfter yet another(or 2.) campaigns through to approx.
#Roma invicta mod rome 2 mods#
NOW ENJOY! I apologize for the many mods but this is worth it.
#Roma invicta mod rome 2 free#
This said, I'm a pretty reasonable guy so please feel free to express in kind and not abusive messages your intentions and I will think about it. I don't take too kindly to people using my stuff without asking first. All my gifs are self made and I make my own graphics too, so please ask before you use them.

Myself, friends and the original creators of Imperator Rome. Many but I ain't saying yet! Basically to add more stuff and avoid becoming bogged down. Oh and I have added it as a required mod (even though it is not required) purely out of convenience and easy access for you guys to subscribe to. Test the sub-mod and tell me what you think? So far, only Italia has been finished as it is very hard to test these missions since no cheat exists that allows me to auto-complete them. This sub mod was created especially for the main mod and focuses on shortening the length of each default vanilla Ir missions tree. SF - Roman Invicta - Redone Missions Tree: )Ĥ) Added in the ability to access the debug_mode without having to type it into launch settings. So don't think I'm finished with this yet. PLEASE NOTE! Everything underneath here is now in the sub-mods RI - Buildings, RI - Missions Tree, RI - Traditions.Ģ) Added in several new building types - Victory Column and Triumphal Arch (both increase General's loyalty), Colosseum (Flavian Amphitheatre), Pantheon, Gladiatorial Amphitheatre, Scriptoria (Library), Scriptorium (Academy), Greek Agora (Replaces the Forum for everyone else except Rome, Indian Aqueduct System, Greek Inverted Siphon (exclusive to Hellenic and Levantine culture groups) and the Cesspit made exclusively for the barbarian tribes,ģ) Renamed forum to Forum Magnum (as it was historically called by the plebs of Rome) and made it exclusive to RomeĤ) Added in Carthaginian shipbuilding and Advanced shipbuilding for Rome's military traditions (was going to add this in as an event but meh,ĥ) Expanded UI to allow for more future buildings planned (many more planned).Ģ) Severely reduced Egypt to give both Rome and Cyrenaica a chance to complete their missions and to mitigate an OP Egypt very early on.ģ) Further removed more river crossings as my eventual goal with the navigable rivers is to create choke points, where strategically placed fortifications can actually do their job. All roads after all lead to Rome.ġ) Added in navigable rivers and adjusted adjacency.txt by removing crossings along western most sections of the Danube, This means that as Hannibal Barca or Ptolemy, you will still have the same opportunities as Rome, but along different routes. This mod will centre on Rome, giving Rome unique stuff as well as keeping it from becoming too OP to the rest. Welcome everyone to this new overhaul mod of mine titled "ROMA INVICTA".
